One target. 21 games.

All of them can be played with automatic camera detection, and by touching the zone on screen. Only one records its scores online: the Competition, with its events and leaderboards.

The catalog

The Competition game, as DigiThrow projects it onto the target

Competition

The game that lets you take part in the online leaderboards, save your results and track your progress.

1-6 players10-20 min

The Classic game, as DigiThrow projects it onto the target

Classic

Your choice of target: classic European, American with WATL rules and its killshots, or the IKTHOF octagon. The number of rounds and throws per turn is set before the game.

1-6 players5-10 min

The Crazy Bull game, as DigiThrow projects it onto the target

Crazy Bull

A classic target whose bullseye moves. Its speed is set before the game.

1-6 players5-10 min

The Tic-tac-toe game, as DigiThrow projects it onto the target

Tic-tac-toe

Tic-tac-toe, one on one or in teams: each axe that sticks takes the square it hits. Hitting a square that's already taken clears it.

2 teams3-6 min

The Connect 4 game, as DigiThrow projects it onto the target

Connect 4

Connect 4, one on one or in teams: you aim at the column where you want to drop your token. The first to line up four wins.

2 teams5-10 min

The Poker game, as DigiThrow projects it onto the target

Poker

32 cards on the target: you pick your hand by throwing at it, and a miss costs you a card. The best hand wins.

1-6 players5-10 min

The Memory game, as DigiThrow projects it onto the target

Memory

Memory on the target: each player throws twice to turn over two cards. A pair is worth 1 point and lets you play again.

1-6 players10-15 min

The Destruction game, as DigiThrow projects it onto the target

Destruction

Balloons, dishes, fruit or jars to smash, with no turns and no score: everyone throws, and the session counters go up. You can also build your own target.

1-6 players5-10 min

The Ducks game, as DigiThrow projects it onto the target

Ducks

The carnival shooting gallery, axe edition. The ducks file past: blow them up as they go by.

1-6 players5-10 min

The Rotation game, as DigiThrow projects it onto the target

Rotation

3 to 6 logs spin on the target. Each log hit is worth 5 points.

1-6 players5-10 min

The Moles game, as DigiThrow projects it onto the target

Moles

Moles pop out and disappear on the target. Each mole hit is worth 5 points.

1-6 players5-10 min

The Fruits game, as DigiThrow projects it onto the target

Fruits

Fruit flies across the target at real speed. Each fruit hit scores points according to its size.

1-6 players5-10 min

The Bottles game, as DigiThrow projects it onto the target

Bottles

Shelves of bottles, 5 points for each bottle smashed. Once they're all broken, the bottles come back.

1-6 players5-10 min

The Cans game, as DigiThrow projects it onto the target

Cans

A pyramid of cans: depending on where you hit, one or more fall. Each can that falls is worth 1 point.

1-6 players5-10 min

The Hostage game, as DigiThrow projects it onto the target

Hostage

You aim at the hostage-taker to score points. Hitting the hostage loses you points.

1-6 players4-8 min

The Cricket game, as DigiThrow projects it onto the target

Cricket

Darts cricket, with axes: close all your zones before your opponent, with more points than them.

2 teams25 min

The Photo game, as DigiThrow projects it onto the target

Photo

A design on the target, picked from the venue's own, or a player's photo sent from their phone with a QR code. Points are not counted.

1-6 players5 min

The Challenges game, as DigiThrow projects it onto the target

Challenges

One game, six ways to play on the target: 3 Lives, Plus / Minus, Target 21, Clock, Call It and Killer. You pick your mode at the start of the game.

1-6 players5-15 min

The 301 game, as DigiThrow projects it onto the target

301

Start from 301 and count down to exactly zero, as in darts. Going below zero cancels the turn.

1-6 players10-20 min

The Football game, as DigiThrow projects it onto the target

Football

A match one on one or in teams: each hit moves the ball toward the other goal. Three hits without the opponent answering, and it's a goal.

2 teams5-10 min

The Speed game, as DigiThrow projects it onto the target

Speed

Targets flash up briefly one after another: memorize them, then hit them fast. Number, size and display time are adjustable.

1-6 players5 min