
Competition
The game that lets you take part in the online leaderboards, save your results and track your progress.
1-6 players10-20 min
All of them can be played with automatic camera detection, and by touching the zone on screen. Only one records its scores online: the Competition, with its events and leaderboards.

The game that lets you take part in the online leaderboards, save your results and track your progress.
1-6 players10-20 min

Your choice of target: classic European, American with WATL rules and its killshots, or the IKTHOF octagon. The number of rounds and throws per turn is set before the game.
1-6 players5-10 min

A classic target whose bullseye moves. Its speed is set before the game.
1-6 players5-10 min

Tic-tac-toe, one on one or in teams: each axe that sticks takes the square it hits. Hitting a square that's already taken clears it.
2 teams3-6 min

Connect 4, one on one or in teams: you aim at the column where you want to drop your token. The first to line up four wins.
2 teams5-10 min

32 cards on the target: you pick your hand by throwing at it, and a miss costs you a card. The best hand wins.
1-6 players5-10 min

Memory on the target: each player throws twice to turn over two cards. A pair is worth 1 point and lets you play again.
1-6 players10-15 min

Balloons, dishes, fruit or jars to smash, with no turns and no score: everyone throws, and the session counters go up. You can also build your own target.
1-6 players5-10 min

The carnival shooting gallery, axe edition. The ducks file past: blow them up as they go by.
1-6 players5-10 min



Fruit flies across the target at real speed. Each fruit hit scores points according to its size.
1-6 players5-10 min

Shelves of bottles, 5 points for each bottle smashed. Once they're all broken, the bottles come back.
1-6 players5-10 min

A pyramid of cans: depending on where you hit, one or more fall. Each can that falls is worth 1 point.
1-6 players5-10 min

You aim at the hostage-taker to score points. Hitting the hostage loses you points.
1-6 players4-8 min

Darts cricket, with axes: close all your zones before your opponent, with more points than them.
2 teams25 min

A design on the target, picked from the venue's own, or a player's photo sent from their phone with a QR code. Points are not counted.
1-6 players5 min

One game, six ways to play on the target: 3 Lives, Plus / Minus, Target 21, Clock, Call It and Killer. You pick your mode at the start of the game.
1-6 players5-15 min

Start from 301 and count down to exactly zero, as in darts. Going below zero cancels the turn.
1-6 players10-20 min

A match one on one or in teams: each hit moves the ball toward the other goal. Three hits without the opponent answering, and it's a goal.
2 teams5-10 min

Targets flash up briefly one after another: memorize them, then hit them fast. Number, size and display time are adjustable.
1-6 players5 min